Discussion in 'Original Monster Submissions' started by AbyssalRuler, Jul 4, 2016.
Is this monster restricted to water?
Yeah, there are some problems with his name, but if that taught me anything, its that the Oarfish inspiration was the best I could offer.
Now that you say it, I do see that too. Starting to creep me out in fact!
A post back in the old thread of his does indeed related his design to Hofo Pepe, So I agree with ya, fishlike does not help.
Exactly what I was aiming for. But the movie monster part is true though, hence why some design changes are being made.
To be honest, Im just as confused as you are. He seems to have some sort of unique energy gaining technique. I still have that to figure out at the moment, because simon does not want another mechanic far as I know.
Thats exactly what they are like, except after he spawns one, it'll be 2 seconds before it'll launch at the enemy.
Hell most of the stuff needs to be changed, I only have the updated origin so far. Its been a while since I worked on him. Now on the Flare, the "splash" damage I guess you could call it is not gonna be in anymore. I just forgot to edit that out.
Balanced is a better way to say it. like I said, I only have the origin updated so far.
Lol, of course you would mention the driving force to the origin.
Yeah, can do that in a jiffy.
I made it vague intentionally, and I'll definitely do the cliffnotes
Hey thanks man, really worded it out and helped me alot!
Updated the Ranged, Overview, Melee, and Grappling Sections.
Not really, there was an element I have mentioned in the previous thread, but I'd rather give you this snippet of the origin.
I stood there for what felt at least like 4 hours or so, until the breeze picked and blowed what look like a large, multicolored dust cloud on me
Added External Lore and Subposts to one of the reserved posts. Make sure to read the disclaimer, and other disclaimers when they pop up on the documents.
Got a question for you guys. how tall should the King Of herrings be? I'm still trying to keep him to be massive and intimidating as possible, but I can't find the perfect height.
Are you referring to dimensions in terms of height and length, or just how tall he'll be when he's assuming a vertical stance? Is he supposed to be long and terrifying, or tall and menacing? Or, if you'd like, he could be of a certain height when idle, but when he zooms around, KOH can stretch himself so as to appear longer, then shrink when he has stopped moving around?
technically length. His archetype is similar to a merman or mermaid. The upper torso (head, arms, and waistline) has a somewhat vertical or upright stance when he isn't moving. something similar to this. The rest of his body, which is the tail, is where the rest of his length resides.
More likely long, as in long tail.
Interesting idea. That could be possible for future implementation.
Btw, on terms of length, I want to leave you with this, this should explain why I still want him to be terrifiyingly long. - https://en.wikipedia.org/wiki/Giant_oarfish
Hmm, I believe the best person to help you would be @GlaciusTS . Good luck
Edit: Perhaps adjust his size to be a fraction of Hofo Pepe? That could be your starting point
Just now seeing this. I'm here a lot less these days. I like it. I see no harm in another Sea serpent. I created mine with the intention of pushing the limits of the engine and trying to be as diverse as possible. Fun fact, the oarfish played a small part in Hofo Pepe's inspiration, however the main focus was the Viperfish.
Technically a serpent body without any arms really isn't what i'm aiming for, but rather a serpentine tail, like, a really long tail. I want this to reflect his Inspiration, but it may not be able to implement. Oh, and thanks for the appreciation. I'll make sure the idea doesn't go to waste.
Pushing the limits is also what I'm trying to do, but I try to stay as ethical to the engine as possible as well. Also, funny thing with those inspirations, seems to have a coinky dink with my inspirations too.
I'm also curious, but I took a look at Hofo Pepes thread, and I want to know how simon reacted to her being 350 meters long?
Will you be submitting this kaiju for the Space Knights theme?
Depends on whether others agree if he fits.
Added New Images. Tell me what you think.
Added Shoutbox Rambling Document
Also Some Music Choices
KoH is open for Constructive criticism and art . . .
Under what Simon said about my new kaiju, Could people be kind and speak your thoughts on KoH?
As per requests of the creator I have decided to not only criticize him, not only speak my thoughts on him, but I am going to tear deep into everything regarding to KoH and analysis it at the deepest level I can. To make this easier on myself and others I will be splitting it into four parts. Design, Information, Origin, and External Lore. I will be, of course, doing the Design first. (Keep in mind the Designs are being reviewed before any analysis on the character and any opinions will be solely what I've heard of him).
Now presenting my 4-post review on:
The King Of Herrings - The Abyss's Augur
Part 1: Design
In general the King of Herrings have a lot of different designs and so it's hard to hone in on one specific design. To compresent for this I will analysis each design and explain what I like and dislike. (Should probably refer to which artist did which art)
1. Quinn Red's art- The first art I can recall seeing, the art captures the essence of otherworldly and definitely seems terrifying but as wewe said before the art makes him seem small and not something that can be a towering creature. It has a damn good design and feel going for it but I see it fitting in more of a horror movie than anything else.
2. Asura's art- This one looks much more fish than otherworldly and that's the biggest flaw I see with it. Whereas the colors don't fit how I'd imagine him to look like I can possibly imagining it being an alt skin or something along those lines. Alternatively the design in general could be reused to be somewhat of a type of underling for the King himself, sort of like followers or something along that line. They are smaller than the average Kaiju but they make up with their seer strength and numbers.
3. wewe's art?- This one feels the most Kaiju out of them all and has a bit of otherworldly to it. The body structure and overall stature to him fits KoH very well and the face gives off major creepy vibes which I find to very well encaptures him.
4. Your art (Heads)- I applaud you for trying out other head designs for him but the only one I can see fitting him is the first one on the right, the other two are good designs but don't really fit his overall character. I can see them possibly belonging to others of his kind but not to the King himself.
5. Your art (Side View #1)- I really like the design of this one here, everything blends well together and fits the character very well. It gives him a very elegant and majestic look to him. Definitely goes down as one of my favorite designs for him.
6. Your art (Underside)- There's not much to say here but I can tell it was meant to be a quick sketch to give a quick idea what it will look like. I would love to see a more detailed version of this view and I feel that it can be very interesting to see more of the King.
7. Your art (Head)- This is very close to the head presented in wewe's art(?) and as stated before I very much adore this head design of his as it gives him the very eerie and creepy look to him and looks almost otherworldly. The eyes have a almost sunken and dead-eyed look to them which can send chills up a person's spine if they were to look deep into the eyes of the King. The mouth is also very well designed and further enhances the design. Overall this is my favorite design of him and combine it with the first side view could look very menacing yet elegant.
8. Your art (Side View #2)- Where do I begin with this one, I believe this is the newest design for him and yet I somewhere in the middle of it. I like it but yet something seems off about everything. This one I'll have to spend some time dissecting. First off his...hair? Or what I can assume is hair unless it is something else that I don't know about. I'm not completely against giving a fish hair, in fact I will welcome it as it is something you don't see everyday and does make it seem like KoH is from a world separate from ours. The hair I don't think is the problem, it's the rest of the design that really messes everything for me. It's hard for me to figure out what kind of design you are aiming for here, and things just clash with other things regarding the King. The markings do look great and I believe they can be used very well with his overall design but yet he comes off looking more tribal to me based on the placement of the markings and maybe the design and overall body structure. He looks a lot bulkier than past art that depicted him as being almost slender yet strong-looking, here you seemed to focus more on making him look strong and I'm not exactly sure I'm too keen on that sort of design yet. Overall his design is coming off more as fierce, stone-cold, and a bit of elegance to him as opposed to something menacing, frightening, and very much elegant making it hard for me to imagine him as a king and more of a tyrant.
In summary King of Herrings has many designs and each of them offer something slightly different. Whereas some seem to belong to something other than the King other gives him a elegant and menacing look fit for an otherworldly king. Yet his most recent art seems completely different and makes him come off more of a tyrant than a king which makes me unsure what exactly you are aiming for regarding the final product.
Maybe the next three parts will shed some light on my worries, until then this has been the Design part of my 4-part review. I will be moving onto the Information as soon as I possibly can.
*Note: There is a design by Necro-Titan that I would love to see but sadly I cannot.
Welcome to part 2 of my 4-part review of KoH, as seen in my previous post I typed a lot regarding the various art of the King based on what was founded on the thread. Also known as the Design part of the review. This one will focus on the Information part of everything, here I will be analyzing the things that make up a majority of the King and more importantly how he works in various combat situations.
I already did my introduction so I would like to just start right off.
Part 2: InformationLink to the post I am talking about
1. The General Info- The weight is oddly specific, not sure why it is but perhaps it could use some level of explanation. Perhaps you can easily explain it in the way that the weight is converted from KoH's natural weight measurements from his realm. The attacks and weapons seem...odd to me. It appears to me that he doesn't have much attacks that he can utilize and ends up with me thinking that he isn't really made for battle, which could have some artistic merit to it and if that was what you were going with then props to you as it was executed perfectly. If not then that may need some more work on it.
2. The Overview- Very, very, VERY short read right there. Whereas it is all in all fine as not many would want to read long text of an overview, it still feels to me as if it is...bland and lacking in much needed detail. The short summary of where he came from, what he is, and what his kind of fighting style is but an idea of what he looks like or something will make it feel like it has more essence to it. It's not bad by any means at all, it is more or less my preference when it comes to things such as this that mostly prompts me to speak about what can be added.
3. The Cliffnotes- As stated in Part 1 the origin will be next so in the meantime I will be looking at the cliffnotes. The Cliffnotes are...strange, and that is a very good thing I feel like. I very much love the mysterious vibe that you seem to be going with here and it makes me excited to see what else comes of the King in the future. Whereas it can feel short at times it still presents the information in a way that gives some info but not too much that it'll stop readers from reading the entire origin and so it makes me look forward to reading the origin and seeing what else I can discover. The cliffnotes are just in general very well done and very well executed so I'll have to give you props there.
4. The Energy- It can be worded better in some segments, recommend you have someone look over the writing to make sure everything is alright. In fact I took it in my liberty to edit it a bit in the quote. Down to the energy though it sounds very neat and unique and has a lot of potential to it. Nice mechanics as well and sounds like it will also look good visually. Whereas there are minor flaws here and there (where's Galvanistic Flicker in his General Info?) the biggest issue I have is this legendary "charging bar that glows blue". Uh...what? This gets me out of the world of the King and into the world of a video game as now we are talking about something that will only present itself in a game and not in the physical world of the Kaiju. It's fine if the Kaiju knows of these elements (like Deadpool) but the problem is that he is being presented as a creature that knows not of what is beyond the fourth wall. See it as if this is an analysis of KoH and not as him being presented as a character for a game, explain it as if you were telling a person of a new type of creature or character you came up with as if you were writing a story about them. This "charging bar" makes it very difficult to imagine him in his own world as it obstructs the view of everything else. All of this may be my personal preference but it is very much something that Simon himself talked about in the Original Monster Conversation last Saturday. The Kaiju needs to be grounded in his own reality.
Other than that the bar does a good job explaining how his energy will work in-game so it is a flaw that has it's advantages.
5. The Ranged- This is a very well done section, explains pretty well what the attacks do and how they work in a general sort of terms. Whereas it does suffer many past problems (Galvanistic Flicker is mentioned and the "meter" returns) it can overshadow those flaws as the whole section is generally well put together and organized. Easy to visualize and easy to understand.
6. The Grappling- Not sure how I should respond to this, I looked it over multiple times and still can't feel weirded out by how it is explain. It will be helpful if it is explained what situations he will lose a grapple but that's about it. The grappling to me seems to embody the overall sense of style you are aiming for here, which is something that can be hard to pull off, and it is very well grounded in his reality. It feels like someone who studied the King explaining to a group of people who never heard of him and just be like "Huh?" in a sense of confusion and they just feel strange. I applaud you for this and i still feel as if this is just unnerving.
7. The Melee- This section is very short and sweet while providing enough information to understand it. There's nothing really much I can say here as it is a very basic melee combat system that doesn't need much light shed on it.
8. The Weaknesses- The bar returns! Minus that the weaknesses are pretty much well put together and are coherent. Whereas I was thrown bit into a loop when it started to talk to me directly it was a short loop as I'd imagine it was someone briefing a group of individuals that were selected to try and take down the King. Nicely done here and I don't think I need to say anything else about it.
In summary this had it's ups and downs. There were many things that were nicely done and executed well yet there are things that bog it down and that is mostly small details yet they can have a big impact on the perspective of everything. I will be looking forward to reading the origin and analyzing it. Despite the flaws I had fun looking at this section and I cracked a few smiles here and there.
That's it for part 2 of my 4-part review. Next up I will be looking at the origin and then I'll be 3-4ths of the way done if this review.
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