First off, yeah, the launch is a huge disaster. It actually makes the negative feedback from the first Battlefront game look tame by comparison, and it just makes it even more questionable why Disney choose EA of all companies to be given an exclusive contract for Star Wars. Considering that Disney apparently constantly interfered with production of Battlefront 1 (from what I understand, the reason there were no prequel or sequel characters was because Disney refused to allow it, outside of having Rogue One characters to promote the film), and how they were more lenient for Battlefront 2's development (prequel and sequel characters, as well as an actuals story mode), I'm curious to see what their reaction to this news will be. Second, it just goes to show that EA will never change. Even if they actually listen to fans and try to change their ways by making them happy, they will still try to find some way to get more money from them. Especially since they couldn't pull the "expensive season pass" trick again after the backlash it got from the first game. And third, to be honest, micro-transactions and loot boxes are the biggest scams in gaming, even more so then on-disc DLC. They basically force gamers to pay even more money for a game that they already bought (and considering most new games are around $60 at launch, their already expensive) if they don't want to waste countless hours of their lives grinding to unlock the items and characters they want. More and more publishers are pushing this crap, and the only reason they are is because people keep buying them and companies won't listen. I'm actually happy that for once, enough people complained and a game company finally agreed to drop them from their game. Hopefully the fallout from Battlefront 2 will have more players pushing back against companies who try to pull a stunt like this again and severely limit micro-transactions and loot boxes, if not just get rid of completely.