Version 1.5 came back from the printers a few weeks ago, and I've been putting it through its playtest paces. Here's the "patch notes" on everything that's different: * New 6-fold board. This really allows the movement to wind clearly through the planets & moons, plus it just looks a ton better than the 4-year-old board I've had up until now. * Gravity wells now have fuel costs inside them. This clarifies how to bypass them. * Two outposts. We actually used to have 2 outposts, so this is a reversion. * Bonus mass for 3rd & 4th teams. To give them a small advantage in balance. * New turn sequence: Move, Gather, Action, Draw. Much simpler! * Moons now give +1 upgrade to all ships on the team that discovers them. * New ship & cargo hold layout, with better information display. * Worldship card replaced with a new Worldship deck, with disaster events & many new optional sub-systems to repair. * Game is now shorter - 3 times around the board instead of 5. The old 5 times around game is now the "long game" * All actions are now on cards. So players do not need to learn the actions ahead of time. * Research cards now have a research value, expressed in mass. Here's the new board art. Note that this is scaled to just 20% of full quality!