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about_colossal_kaiju_combat [2014/11/05 13:59]
simon_strange
about_colossal_kaiju_combat [2014/11/05 14:01] (current)
simon_strange
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 ===== How does it work? ===== ===== How does it work? =====
  
-Kaiju Combat is built on the spigot engine developed by Pipeworks Software, which powers the games //Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth, Rampage: Total Destruction,​ Godzilla: Unleashed, Deadliest Warrior// and many more. Sunstone Games has struck an exclusive licensing deal to use this engine.+Colossal ​Kaiju Combat is built on the spigot engine developed by Pipeworks Software, which powers the games //Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth, Rampage: Total Destruction,​ Godzilla: Unleashed, Deadliest Warrior// and many more. Sunstone Games has struck an exclusive licensing deal to use this engine.
  
-===== Who is behind Kaiju Combat? =====+===== Who is behind ​Colossal ​Kaiju Combat? =====
  
-Kaiju Combat is being developed by [[http://​sunstone.co|Sunstone Games]], (which includes most of the key creative staff from Pipeworks) using a "​radical transparency"​ method of design, financing, and development. ​ Check out the [[http://​kaijucombat.com/​community/​|design forums]] to participate in the conversations and get involved!+Colossal ​Kaiju Combat is being developed by [[http://​sunstone.co|Sunstone Games]], (which includes most of the key creative staff from Pipeworks) using a "​radical transparency"​ method of design, financing, and development. ​ Check out the [[http://​kaijucombat.com/​community/​|design forums]] to participate in the conversations and get involved!
  
-===== What makes Kaiju Combat special? =====+===== What makes Colossal ​Kaiju Combat special? =====
  
-One of the most unique and most-anticipated elements of Kaiju Combat is its [[Multi-Release Vision]].  ​Kaiju Combat ​is intended to be a brand of fighting games - not just one game.  This concept also powers the modular content production (the "​LEGO"​ feature).+One of the most unique and most-anticipated elements of Colossal ​Kaiju Combat is its [[Multi-Release Vision]].  ​CKC is intended to be a brand of fighting games - not just one game.  This concept also powers the modular content production (the "​LEGO"​ feature).
  
 The other key ingredient in CKC is the fact that our fans participate in the development process to a ridiculous degree. ​ Fans vote on game mechanics, roster choices, major expenditures,​ audio options... ​ And of course our fans provide us with the character concepts [[kaiju_combat_monsters|you see here!]] The other key ingredient in CKC is the fact that our fans participate in the development process to a ridiculous degree. ​ Fans vote on game mechanics, roster choices, major expenditures,​ audio options... ​ And of course our fans provide us with the character concepts [[kaiju_combat_monsters|you see here!]]
  
-===== Will Kaiju Combat be available on PC / Mac / Linux? =====+===== Will Colossal ​Kaiju Combat be available on PC / Mac / Linux? =====
  
 Our initial release will be on PC.  The Spigot engine does not support Mac or Linux platforms at this time, so those ports will have to remain a wishlist item for now. Our initial release will be on PC.  The Spigot engine does not support Mac or Linux platforms at this time, so those ports will have to remain a wishlist item for now.
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 ===== Will Kaiju Combat be available on Steam? ===== ===== Will Kaiju Combat be available on Steam? =====
  
-Yes! We have been greenlit, and our active development is being done through the Steam client.+Yes! We have been greenlit, and our active development is being done through the Steam client. Kaijuland Battles (Our first CKC game) is available now via [[http://​store.steampowered.com/​app/​290810|Early Access]].
about_colossal_kaiju_combat.txt · Last modified: 2014/11/05 14:01 by simon_strange