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monster_stats_in_ckc [2013/09/03 09:52]
simon_strange [Core Stats]
monster_stats_in_ckc [2014/06/04 23:00] (current)
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 **Ranged Combat** - is all about damaging your opponent without getting close. ​ Some monsters use beams, some use projectiles,​ some use stationary "​traps"​ on the ground or in the air.  Evasion and movement speed are the key attributes for monsters attempting to use Ranged Combat. ​ Ranged Combat tends to beat Control, lose to Charging attacks, and come out even against Melee strategies. **Ranged Combat** - is all about damaging your opponent without getting close. ​ Some monsters use beams, some use projectiles,​ some use stationary "​traps"​ on the ground or in the air.  Evasion and movement speed are the key attributes for monsters attempting to use Ranged Combat. ​ Ranged Combat tends to beat Control, lose to Charging attacks, and come out even against Melee strategies.
  
-**Control Combat** - this goes beyond simple grappling (clenches, hoists and throws) though grappling //is// one type of control-style combat. ​ "​Control"​ in Kaiju Combat refers to any technique which allows your monster to damage your opponent at close-range while simultaneously limiting that opponent'​s ability to fight back.  Control character are often the most complex to play, because they rely on specific unique techniques to maximize their abilities. ​ Control Combat tends to beat melee combat, lose to ranged attacks, and come out even against Charges.+**Control Combat** - this goes beyond simple grappling (clenches, hoists and throws) though grappling //is// one type of control-style combat. ​ "​Control"​ in Colossal ​Kaiju Combat refers to any technique which allows your monster to damage your opponent at close-range while simultaneously limiting that opponent'​s ability to fight back.  Control character are often the most complex to play, because they rely on specific unique techniques to maximize their abilities. ​ Control Combat tends to beat melee combat, lose to ranged attacks, and come out even against Charges.
  
-**Charging Combat** - is a new mechanic in Kaiju Combat specifically designed to capture the immense size & weight of the playable characters. ​ Charging attacks involve throwing your entire body at an opponent without regard for specific strike-zones. ​ These attacks carry significantly more weight & momentum than other attacks - enough that they cannot be wholly resisted, parried, or the like.  Charge attacks tend to be successful against Ranged Combatants, lose to Melee techniques, and come out even against Controllers.+**Charging Combat** - is a new mechanic in Colossal ​Kaiju Combat specifically designed to capture the immense size & weight of the playable characters. ​ Charging attacks involve throwing your entire body at an opponent without regard for specific strike-zones. ​ These attacks carry significantly more weight & momentum than other attacks - enough that they cannot be wholly resisted, parried, or the like.  Charge attacks tend to be successful against Ranged Combatants, lose to Melee techniques, and come out even against Controllers.
  
 ====== Energy Type: (Various) ====== ====== Energy Type: (Various) ======
  
-An important difference between Kaiju Combat an the Godzilla brawlers is the fact that most monsters no longer regain energy over time.  Instead, each monster has specific "​Energy Type" which determines how that monster can replenish energy. ​ We will describe the existing energy types below - but be aware that this list will probably continue to grow as we introduce new monsters!+An important difference between ​Colossal ​Kaiju Combat an the Godzilla brawlers is the fact that most monsters no longer regain energy over time.  Instead, each monster has specific "​Energy Type" which determines how that monster can replenish energy. ​ We will describe the existing energy types below - but be aware that this list will probably continue to grow as we introduce new monsters!
  
 Relevant discussion threads: Relevant discussion threads:
monster_stats_in_ckc.txt · Last modified: 2014/06/04 23:00 (external edit)