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multi-release_vision [2014/11/05 14:13]
simon_strange
multi-release_vision [2015/03/16 14:48] (current)
simon_strange
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   * Let players buy only the content they want - so players save money and we can specialize each release.   * Let players buy only the content they want - so players save money and we can specialize each release.
   * Easily separate revenue from each release - so we can properly share profits.   * Easily separate revenue from each release - so we can properly share profits.
-Of course the most important element of our multi-release branding is the fact that the Kaiju Combat engine will support all of our content from every release in modular fashion - which means that customers who buy several Kaiju Combat games will be able to mix and match the content from those games. ​ This has never been done in a commercial game before, so it will seem a bit unfamiliar to players. ​ A good analogy is to consider how we play with LEGOs.  Each individual LEGO kit is a single stand-alone product which can be enjoyed by itself. ​ But once you have several LEGO kits you stop thinking of them as individual products, and simply treat them as a single pool of LEGO components to play with.+Of course the most important element of our multi-release branding is the fact that the Kaiju Combat engine will support all of our content from every release in modular fashion - which means that customers who buy several Kaiju Combat games will be able to mix and match the content from those games. ​ This has never been done in a commercial game before, so it will seem a bit unfamiliar to players. ​ A good analogy is to consider how we play with LEGO bricks.  Each individual LEGO kit is a single stand-alone product which can be enjoyed by itself. ​ But once you have several LEGO kits you stop thinking of them as individual products, and simply treat them as a single pool of LEGO components to play with.
  
 Some people think that Colossal Kaiju Combat releases are similar to Down-Loadable Content ("​DLC"​) which has become a popular feature of many console games. ​ But Colossal Kaiju Combat releases are NOT like DLC, because DLC is tied to a specific game.  You must buy that game before you can buy or use the DLC.  CKC releases, on the other hand, are all stand-alone products which need not interact with one another. ​ This is also important for the pricing, licensing, and selling of each game. Some people think that Colossal Kaiju Combat releases are similar to Down-Loadable Content ("​DLC"​) which has become a popular feature of many console games. ​ But Colossal Kaiju Combat releases are NOT like DLC, because DLC is tied to a specific game.  You must buy that game before you can buy or use the DLC.  CKC releases, on the other hand, are all stand-alone products which need not interact with one another. ​ This is also important for the pricing, licensing, and selling of each game.
multi-release_vision.txt · Last modified: 2015/03/16 14:48 by simon_strange