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non-combat_systems:character_select_screen

Since CKC is an ever-growing game, we need to implement a character-select system which scales to any number of monsters in the current selection pool. This means we cannot us a street fighter-style grid - instead we need to use a looping system which supports 4 players thusly:

Artist mockup below.

non-combat_systems/character_select_screen.txt · Last modified: 2014/06/04 23:00 (external edit)