Yes! Here is the quick summary of the process:
As little as nothing! Our initial collaborators pledged $500 each to pay for their progenitor status. But with our new sponsorship & voting process character submissions are now FREE! We now allow the CKC community to help us choose which submitted ideas proceed to each step of our process.
Three important points about money:
Before an original monster can become a playable character in CKC, it has to pass through several steps:
We have sponsorships each February & August - they run for about a month. We begin by creating an official thread, where people nominate original monsters (usually their own) for sponsorship. After a few days, we open up ticket purchases - $10 ticket pairs may be purchased for any monster(s) - including your own. These are like raffle tickets - more tickets means a better chance of winning, but many people win with just a single ticket. Tickets are sold in pairs, and you cannot select the same monster twice - this encourages folks to share & swap votes with other members.
After a few weeks, we close ticket purchases, make a list, and then livestream the selection of winners. About 50 characters are selected each time.
And yes, about 20% of our winners each time spend no money at all - simply relying on other members to sponsor your monster is a totally viable choice.
You get gameplay concepting and visual concepting of your monster. Things are brought to the point where your monster is ready to be built in-game. Actually getting your monster to become a playable character requires that it make it through the content selection process for a specific release, which is up to the votes on the design forums. Sunstone Games, LLC. does not in any way guarantee that our monster collaboration will ever become a playable character. (Obviously we hope it will, but we need to protect ourselves legally)
This means we discuss how the character will play, what sort of strategic decisions will be important to them, etc. We'll use those discussions to help finalize the character's physical attributes, speed, strengths, and so forth. We'll also describe & name any weapons, special attacks, or unique abilities of the character. All of this will eventually be written up, along with a bio, on that monster's official design page. When the design page goes live we'll also create an official design thread for that character that you can participate in.
Matt Frank will create pencil sketches, and eventually make a large concept pencil sketch for the wiki page. Once that official concept sketch is complete, Matt will create a final “Hero” sketch of your character in full color.
We usually do them over Skype. Standard procedure is to have 4 one-hour meetings, plus some e-mail exchanges. The first meeting is between you and Simon Strange, where you discuss your goals. The second meeting is between you Simon and Matt Frank, where we nail down visual goals. The third meeting is between you Simon and Matt again - where Matt presents some sketches and we decide on an official name for your character. The final meeting is between you and Simon, where you write the history and backstory for your character, as well as pick names for all your unique attributes. (Update - after more than 50 collaborations, we'll point out that there really is no “Standard procedure.” Every collaboration is unique.)
Of course! Check out our existing collaborations at the CKC Monster List page.
Before we begin the process, we have a simple contract for you to sign with us, which defines the rights of the monster we collaborate on. Sunstone Games, LLC. gains exclusive rights to use the monster in video games, and non-exclusive rights to create promotional materials featuring the monster. You retain all other exclusive rights. That means comics, novels, movies - anything you want to use the character for is 100% yours to profit from. The only thing you CAN'T do is sell the character to another video game. (And if you get approval from Sunstone Games, even that is fine.)
We are working through our collaboration queue as quickly as possible - we should be able to give everyone at least a rough idea of when their collaboration might start. Our goal is to have each group of progenitors have their collaborations scheduled between 6 and 12 months from when they win.