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trading_cards:card_game_rules [2017/05/05 13:36]
simon_strange
trading_cards:card_game_rules [2017/05/09 16:26] (current)
simon_strange [Playing the Game]
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 ====== Playing the Game ====== ====== Playing the Game ======
-Before we get into the specific rules about how to play, let's talk about the flow of the game.+Before we get into the specific rules about how to play, let's talk about the flow of the game. Each team gets to pick one fight (with their //​action//​),​ in initiative order. Going first gives you your choice of targets. But getting wounded in the first fight can be very dangerous, because the later teams might smell blood and try to finish you off! Remember that each team gets to start 1 fight, and plan carefully!
  
-Each player selects a fighter, and then everyone gets to pick one fight with something. Depending on your character and your combat cards, you need to pick the right target. ​Winning the game is all about picking what fights you can win, and surviving the fights you can't.+Winning the game is all about picking what fights you can win, and surviving the fights you can'​t. ​Know how much damage you can reliably dish out, and play carefully. Or play risky, and try to just dominate! (That works sometimes.)
  
-Planning cards offer other targets for you to fight, ​scars to buff your kaiju or weaken opponents, and other cards that tweak the flow of combat. But combat is at the core of everything.+You'll use Planning cards to introduce ​other targets for you to fight, to buff your kaiju or weaken opponents, and otherwise ​tweak the game situation. But the core of everything ​is just kaiju-on-kaiju combat.
  
 In that spirit, we're going to explain the rules about combat first, and save rules for the Planning Deck until later. In that spirit, we're going to explain the rules about combat first, and save rules for the Planning Deck until later.
trading_cards/card_game_rules.txt · Last modified: 2017/05/09 16:26 by simon_strange