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trading_cards:card_game_rules2 [2017/04/28 16:51]
simon_strange
trading_cards:card_game_rules2 [2017/04/28 16:52] (current)
simon_strange
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 Since drawing new cards happens at the end of each combat, it is possible to begin a combat with more than 5 cards (due to ROAR, for example) or less than 5 (responding to an AMBUSH, for example.) Since drawing new cards happens at the end of each combat, it is possible to begin a combat with more than 5 cards (due to ROAR, for example) or less than 5 (responding to an AMBUSH, for example.)
- 
-====== Team Fights ====== 
-In some situations, you might have a Team Fight - where multiple characters enter on one or both sides of the combat. These play out just like normal fights, with just a few differences:​ 
- 
-  * If the effect that started the team-fight indicated that you should draw cards, do so immediately. If unspecified,​ draw 1 card for each additional character you added to the Team Fight. 
-  * When you are The Sword, any or all of your characters may play cards. Declare targets as you play each card. 
-  * As The Shield, you may play cards ONLY for the character(s) targeted by cards by The Sword. Select cards after attack cards have been played (face-down),​ along with an indication of which single card they are responding to. 
-  * As The Shield, you may NOT play CounterAttack cards with a character who is not targeted by The Sword! 
-  * Shield cards apply their toughness ONLY to the single card they are responding to. Yes, getting attacked by multiple characters simultaneously hurts. 
-  * If you have multiple characters, and play cards for some but not for others, you are not PASSING your turn. Only if you choose to play no combat cards at all is it considered a PASS, for purposes of ending the combat. 
  
 ====== Damage Fury & KO ====== ====== Damage Fury & KO ======
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   * **Knockdown** - Your opponent must discard a combat card at random. Eliminating options from your opponent is always good. Knockdown effects go especially well with //Finishing Blow// - which deals +3 damage if your opponent is out of combat cards!   * **Knockdown** - Your opponent must discard a combat card at random. Eliminating options from your opponent is always good. Knockdown effects go especially well with //Finishing Blow// - which deals +3 damage if your opponent is out of combat cards!
   * **Damage Effect** - This effect happens ONLY if the combat card deals damage. For example, **Damage Effect: +1 damage** means "If this card deals damage, increase the damage dealt by one."   * **Damage Effect** - This effect happens ONLY if the combat card deals damage. For example, **Damage Effect: +1 damage** means "If this card deals damage, increase the damage dealt by one."
 +
 +====== Team Fights ======
 +In some situations, you might have a Team Fight - where multiple characters enter on one or both sides of the combat. These play out just like normal fights, with just a few differences:​
 +
 +  * If the effect that started the team-fight indicated that you should draw cards, do so immediately. If unspecified,​ draw 1 card for each additional character you added to the Team Fight.
 +  * When you are The Sword, any or all of your characters may play cards. Declare targets as you play each card.
 +  * As The Shield, you may play cards ONLY for the character(s) targeted by cards by The Sword. Select cards after attack cards have been played (face-down),​ along with an indication of which single card they are responding to.
 +  * As The Shield, you may NOT play CounterAttack cards with a character who is not targeted by The Sword!
 +  * Shield cards apply their toughness ONLY to the single card they are responding to. Yes, getting attacked by multiple characters simultaneously hurts.
 +  * If you have multiple characters, and play cards for some but not for others, you are not PASSING your turn. Only if you choose to play no combat cards at all is it considered a PASS, for purposes of ending the combat.
  
 ====== Winning the Game ====== ====== Winning the Game ======
trading_cards/card_game_rules2.txt · Last modified: 2017/04/28 16:52 by simon_strange